<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress.com" -->
<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>https://maxbennett.dev/dev-logs/</loc><lastmod>2026-02-03T17:32:44+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/projects/</loc><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-231946.png</image:loc><image:title>Mocap-Suit</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-231348.png</image:loc><image:title>BS-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-230852.png</image:loc><image:title>PSP-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-230524.png</image:loc><image:title>AIMG-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-230240.png</image:loc><image:title>PS5-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-225135.png</image:loc><image:title>MO-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-29-224548.png</image:loc><image:title>PGD-CoverPhoto</image:title></image:image><image:image><image:loc>https://maxbennett.dev/wp-content/uploads/2025/08/screenshot-2025-08-11-185939.png</image:loc><image:title>NOOM-Gameplay</image:title></image:image><lastmod>2025-09-22T15:14:06+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/2025/01/25/debugging-steering-and-behaviour-conflicts/</loc><lastmod>2025-09-10T20:15:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/01/25/behaviour-trees-for-decision-making/</loc><lastmod>2025-09-10T20:15:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/01/25/steering-behaviours-for-realistic-movement/</loc><lastmod>2025-09-10T20:15:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/01/25/combat-scenarios-with-emergent-outcomes/</loc><lastmod>2025-09-10T20:15:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/01/25/custom-edge-avoidance-mechanic/</loc><lastmod>2025-09-10T20:15:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/01/25/planned-unit-variety/</loc><lastmod>2025-09-10T20:15:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/30/optimisation-profiling/</loc><lastmod>2025-09-10T20:13:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/30/libraries-menus-data-handling/</loc><lastmod>2025-09-10T20:13:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/30/game-implementation/</loc><lastmod>2025-09-10T20:12:54+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/30/development-environment-documentation/</loc><lastmod>2025-09-10T20:11:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/29/challenges-solutions/</loc><lastmod>2025-09-10T20:10:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/29/coding-practices-design-patterns/</loc><lastmod>2025-09-10T20:10:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/29/gameplay-loop-shop-system/</loc><lastmod>2025-09-10T20:09:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/01/29/procedural-generation-system/</loc><lastmod>2025-09-10T20:09:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/grid-system-and-expansion/</loc><lastmod>2025-09-10T20:04:26+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/multi-layer-building/</loc><lastmod>2025-09-10T20:04:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/track-placement-and-connectivity/</loc><lastmod>2025-09-10T20:04:01+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/object-placement-and-validation/</loc><lastmod>2025-09-10T20:03:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/saving-and-loading-systems/</loc><lastmod>2025-09-10T20:03:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/10/design-influences-and-research/</loc><lastmod>2025-09-10T20:03:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2022/12/01/art/</loc><lastmod>2025-09-10T19:56:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2022/12/01/movement/</loc><lastmod>2025-09-10T19:56:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/bug-testing/</loc><lastmod>2025-09-10T19:55:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/destroy-tool/</loc><lastmod>2025-09-10T19:55:35+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/random-resource-spawning/</loc><lastmod>2025-09-10T19:55:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/30/final-scene-assembly/</loc><lastmod>2025-09-10T19:54:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/30/retargeting-and-motion-editing/</loc><lastmod>2025-09-10T19:54:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/30/data-cleanup-in-shogun-post/</loc><lastmod>2025-09-10T19:53:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2025/05/30/pre-production-planning/</loc><lastmod>2025-09-10T19:53:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/efficient-level-key-design/</loc><lastmod>2025-09-10T19:52:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/timer-system/</loc><lastmod>2025-09-10T19:52:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/05/01/code-quality-reusability/</loc><lastmod>2025-09-10T19:52:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/04/30/challenges-problem-solving/</loc><lastmod>2025-09-10T19:51:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/04/30/programming-maths-implementation/</loc><lastmod>2025-09-10T19:51:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/04/30/scale-customisation-options/</loc><lastmod>2025-09-10T19:51:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/04/30/planetary-simulation-camera-system/</loc><lastmod>2025-09-10T19:51:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/enemy-ai-state-machine/</loc><lastmod>2025-09-10T19:06:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/ai-detection-and-player-search/</loc><lastmod>2025-09-10T19:06:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/enemy-communication-system/</loc><lastmod>2025-09-10T19:06:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/player-combat-and-stealth-mechanics/</loc><lastmod>2025-09-10T19:06:21+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/persistent-high-scores-across-scenes/</loc><lastmod>2025-09-10T19:06:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2024/05/01/unity-version-control-for-cross-device-development/</loc><lastmod>2025-09-10T19:05:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/about-me/</loc><lastmod>2025-08-29T14:06:45+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/2022/12/01/game-theme/</loc><lastmod>2025-08-12T12:33:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2022/12/01/shooting/</loc><lastmod>2025-08-12T12:24:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/02/01/game-theme-2/</loc><lastmod>2025-08-12T11:59:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/2023/02/01/development/</loc><lastmod>2025-08-12T11:57:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://maxbennett.dev/privacy-policy/</loc><lastmod>2025-08-10T18:13:38+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/contact/</loc><lastmod>2025-08-10T18:13:17+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/test-page/</loc><lastmod>2025-08-10T17:00:04+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev/fronttransition/</loc><lastmod>2025-06-29T20:28:17+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://maxbennett.dev</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2026-02-03T17:32:44+00:00</lastmod></url></urlset>
