Nooms

An early tower defence game, created within in a team of 10. I was given the task of the menu programming and design, and the audio for the project.

  • Destroy Tool

    The first feature that I added was the destroy tool, this is used to remove unwanted structures as well as give the player a partial refund for the structure that they destroyed. This involved adding script that would allow the player to use the tool, a script that made the amount of resources that were refunded be shown on screen, and script for actually destroying the structure when the player interacted with it in the correct way.

  • Random Resource Spawning

    I also moved onto a more complicated task of making the trees and rocks spawn in random shapes (or clumps) on the map. Much like they would in real life, like a forest of trees for example. My initial attempts at making this script caused the trees and rocks to always spawn in 5 by 5 squares, which was not the desired result. After some trial and error I managed to make the trees and rocks spawn in random shapes, and make these random shapes appear on the map at random locations.

  • Bug Testing

    The end of the project was more bug testing and play testing, in order to make sure the game was in a good place to submit. As requested by a producer, I made a list of bugs and brought them up in a group meeting. Many of these bugs were then worked on as a team during the meeting, allowing us to efficiently bring the game to a good end point.