Corridor Generation: Initially corridors failed to connect rooms due to incorrect centre calculations and list-clearing errors. Debugging fixed the issue by recalculating room centres and resetting lists for each iteration.
Tilemap Wall Gaps: Corners sometimes misaligned when rooms and corridors overlapped, leaving gaps. This remained partially unsolved but identified as an area for future improvement.
Version Control Issues: Unity’s version control failed to transfer scenes correctly between devices. The solution was to wipe and re-create the repository.
